![]() Also, are you using any input emulation software such as Thrustmaster T.A.R.G.E. Originally posted by baci:Are you playing with the PS4-compatible version of the T-Flight Hotas 4? We have that here and I will check it out tomorrow. And yes I was using the 64bit version.Ĭan I contact you guys directly and perhaps send you a video how I try to customize the controls? Perhaps that helps. I now was able to configure only one analogue input. If you're on Steam and not sure, you can manually navigate to the game's installation folder in steamapps/common/EVERSPACE/RSG/Binaries/Win64 and start RSG-Win64-Shipping.exe to check whether that makes a difference. Also, are you using any input emulation software such as Thrustmaster T.A.R.G.E.T?Įdit: I just checked with the T-Flight and can configure the axes just fine - are you sure that you're setting the "axis" values, so for example "Yaw axis" and not "yaw left/right"? Also, have a look at the deadzones, it might be that they are set to a too-high value.Īlso make sure that you're starting the 64-bit version of the game. One other gripe I intend to give feedback about and hope to see changed is that to activate consumables you have to hold B, or hold X for devices, and push a direction to select one of up to four slots - my issue with this is it recognises both analogue and dpad directional pushes, leading to sometimes accidentally using something with analogue - I'd prefer greatly if there was a way to limit it just to dpad - time does slow down whilst selecting so if being mindful this can be avoided.I've just re-calibrated the joystick, but it still doesn't work :( I'm using Win10 Pro Are you playing with the PS4-compatible version of the T-Flight Hotas 4? We have that here and I will check it out tomorrow. In general controller support is excellent in terms of fine tuning it to your preference, but still feels limited by the number of available buttons - I think simply having a gamepad with paddles or two extra buttons would resolve this entirely, and the key thing I'd do if I had one is put the ship rolling left and right on those extra buttons. Playing with inertial dampening off brings a whole other layer to flying and make it feel a lot less arcadey, but has a very high skill floor and cieling, so only really for people who like to master that kind of flight - if you're familiar with Elite Dangerous you've probably dabbled with turning inertial dampening off in that game and seeing what it's all about. Open the drop-down menu for the Select Preset field at. There is a workaround to this problem: Try going to options->controls->controller and check the option 'use touchpad to move crosshair' - this was meant for PS4. The ability to rebind everything is about the most functional gamepad rebinding I've seen in a game - each action can have multiple binds, be set to function on button hold, or function on holding one button and pushing another.īy default the game has a few functions which aren't bound by default on controller or keyboard afaik - they're not critical, but might interest you - namely placing markers, toggling your ships headlights, and disabling (and reenabling) inertial dampening (this is what keeps your ship from continuing in a direction you thrust after you stop thrusting). Here’s how to enable HOTAS controls in Everspace 2: Open the Settings Menu and move over to the Input tab. Hi, it seems that your mouse is constantly sending signals, thus enabling mouse+keyboard mode again, so there's a constant switch between mouse+keyboard mode and gamepad mode. Hola - I mainly play using controller - the default controller layout is adequate, it might take at most an hour of play to get totally used to it and be able to fluidly execute what you intend - biggest gripes with default scheme are boost being assigned to LS click and working on hold (functions much better if you just switch it to toggle, and assign it to Y button press if you don't like clicking analogues), and lock on and rotation of the ship being assigned to rs click (same thing, just rebind if clicking bothers you - rolling isn't too important a function in moment to moment gameplay, and game by default has auto roll function to level ship to a neutral horizon.)
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